This looks very promising. Congrats on the launch.
I am enjoying this wave of new programming languages that compile down to existing ones in a human readable way. They are pleasant to write and read and yet performant and don't require a special runtime, making them easy to integrate anywhere in their parent language.
I hope someone talented will build one of these for C/C++. Mobile an game developers could use it.
Lua is fast as scripting languages go, but saying it's in the same performance ballpark as native code is a stretch [1]. Game developers that use Lua commonly rely on C/C++ for low level routines.
There's a space for innovation there. ooc [2] has been a step in that direction, although its usage of garbage collection makes it much less flexible than CoffeeScript or MoonScript. I don't think developers need to be abstracted from memory management at low level. What they could use is getting rid of a lot of cruft, to be able to write/read/think more quickly.
I am enjoying this wave of new programming languages that compile down to existing ones in a human readable way. They are pleasant to write and read and yet performant and don't require a special runtime, making them easy to integrate anywhere in their parent language.
I hope someone talented will build one of these for C/C++. Mobile an game developers could use it.