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Libsm64: Mario 64 as a library for use in external game engines (github.com/libsm64)
98 points by klaussilveira 6 hours ago | hide | past | favorite | 12 comments
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This is one of my favorite libraries from the premise alone. Here is an example of Mario in Half-Life 2: https://www.youtube.com/watch?v=Ld3qhqkegNw

How many Portal test chambers could be solved with Mario 64 jumping alone, and no use of any portal gun?

That is amazing and it makes me smile

Wrap it in an API, sell Mario 64 as a service.

(@Nintendo: this is a joke, you can put down the rifle)


I imagine Nintendo is a bit more like malfunctioning ED-209 in the office scene than a person with a rifle.

Nintendo did put down their rifles after they fired multiple shots into the head and then the sued.

Any demo videos? or just need to imagine it?

found this: https://youtu.be/NXpOCfg8O64


Looks like this has been around for a while now, are there any interesting projects using it?

Edit: https://github.com/SuperSonicHub1/awesome-libsm64


Someone created an AR sandbox using it on the Quest 3. The player draws platforms and mario can jump around on the platforms and on your couch and stuff. That is probably the killer app of VR that everyone has waited for.

I'd love the Perfect Dark recompilation working under GL 2.1:

https://github.com/perfect-dark-pc-port/perfect_dark


So let me get this straight, is the intent of this so that if you have some game like Call of Duty, you could use this to just add Mario running around in there jumping around like it was SM64?

It's specifically about the mechanics/physics rather than the model, but yes.



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